First, when you're talking angles, in DSP pretty much all angles are $\mod 2\pi$. So $2\pi \equiv 0$. Usually it's more convenient to keep angles on the interval $\left [-\pi, \pi \right )$, because we're usually most interested in angles around $0$. You don't have to do this, however -- if your problem at hand is easier to solve if your angle lies on $[-2\pi, 0)$, or $[0, 2\pi)$, or any such interval, by all means use that. Just be careful to point it out along the way, in case any innocent bystanders are trying to understand your thinking.
It's a judgement call, though -- sometimes if you're working with actual physically rotating objects, or you're otherwise dealing with a sequence of angular steps, you may want to treat a sequence of angles as continuous -- which is common enough that most math packages have an "unwrap" function hidden within them someplace.
This can even extend to phase-locked loops, where you may want a phase detector that, instead of reporting an angular error that jumps at the $-\pi$ to $\pi$ boundary, smoothly transitions from $\pi - \epsilon$ to $\pi + \epsilon$ (and the equivalent in the negative direction) and from $-2\pi$ or $2\pi$ to 0 -- such a detector is called a "phase-frequency" detector and nicely extends a loop's lock range.