Signal processing often involves managing and optimizing Signal to Noise Ratio (SNR). To achieve this, one may need to work with noise budgets and ensure that any additional additive noise sources are kept x dB below the current noise floor, with x typically in the range of 10 to 20 dB. These additive noise sources can include quantization noise resulting from an A/D converter or subsequent datapath truncation, aliasing caused by resampling operations, phase noise, front-end noise (which is usually factored into cascaded noise figure calculations), and any other additive noise sources- each reducing SNR.
In the process of having done this, I have committed to memory that adding additional noise 10 dB below the noise floor will result in increasing the noise floor by 0.4 dB, and 20 dB below will result in an increase of only 0.04 dB. We see this by converting the dB quantities to power terms, summing them and converting back to dB:
$$P_\Delta = 10\log_{10}(1+10^{-\text{dB}/10})$$
Where dB is the power in dB the added noise is below the existing noise floor.
However notice this interesting pattern from the formula given above:
$\text{ dB} \space\space\space\space\space\space\space\space\space\space\space P\Delta$
$-10 \text{ dB}: 0.414 \text{ dB}$
$-20 \text{ dB}: 0.0432 \text{ dB}$
$-30 \text{ dB}: 0.00434 \text{ dB}$
$-40 \text{ dB}: 0.000434 \text{ dB}$
$-50 \text{ dB}: 0.0000434 \text{ dB}$
Notice the result converges to $\approx 0.434\times10^{-n}$ as n increases (with -10 dB for n=0, -20 dB for n=1, etc). What is the exact answer for the result as n goes to infinity and what other common approximation can we relate this to? The answer I am looking for is not zero, but $x$ in $x\times10^{-n}$ as $n\rightarrow\infty$, together with an explanation as to how $x$ comes into this. The correct answer is exact and in a form that uses no numerical digits (no numerals 0 through 9).
This is a “DSP Puzzle”, please preface your answer with spoiler notation by typing ythe following two characters first ">!"