Hi guys, I've been reading some papers on - how to remove ghosting artefacts from the Fourier Slice theorem applied to a 3D discrete image volume. The papers mention that in order to remove ghosting artefacts "employ a better(and typically wider) interpolation filter"
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Currently, in Matlab I fft a 3D image space volume to Fourier space. I then extract a 2D plane at an arbitrary angle from this 3D frequency domain volume, making sure that my 2D plane passes through the centre of the volume. Since, this 2D plane is at an angle (not all points on the plane correspond to the uniform discrete values in the volume), I the use interpolation on the 3D volume in Fourier space, which I believe uses weighted linear interpolation (8 nearest point average).
What do these papers mean when they say - apply an interpolation filter, is this any different from what I am doing? If it is different, should I be multiplying this interpolation filter with the frequency spectrum and if so what does this filter look like?