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From link:

Black-to-White transition is taken as Positive slope (it has a positive value) while White-to-Black transition is taken as a Negative slope (It has negative value). So when you convert data to np.uint8, all negative slopes are made zero. In simple words, you miss that edge.

So all i want is to write a function so i can keep negative gradient values. I know how to use Sobel.

Here is the sobel link where I got to know light-to-dark, dark-to-light are gradient directions, which are also referred as $+\text ve$ and $-\text ve$ directions.

IMPROVED Question: Please Suggest me a logic of the function to retain only $-\text ve$ values and clip $+\text ve$ values to zero?

My code:

Sobel(grayImg, grad, CV_16S, 0, 1, -1, BORDER_DEFAULT);
         gradCpy = grad.clone();
         for(uint64_t i=0; i <(gradCpy.rows); i++)
    {
        for(uint64_t j=0; j<(gradCpy.cols); j++)
        {
            if ((gradCpy.data[((gradCpy.step/gradCpy.elemSize()))*i+j]) > 0) {(gradCpy.data[(gradCpy.step/gradCpy.elemSize())*i+j]) = (int32_t)-0.0;} ///nega gradient img
            //if ((gradCpy.data[((gradCpy.step/gradCpy.elemSize()))*i+j]) < 0.0) {gradCpy.data[((gradCpy.step/gradCpy.elemSize()))*i+j] = (int16_t)+0.0;}   ///pos gradient img
        } 
    }
    convertScaleAbs(gradCpy, opImg2);
    imshow("negative grad", opImg2);

But i am not getting expected results. As per Sobel link, I want to get edge at black-to-white that is $+\text ve$ gradient and another one at white-to-black that is $-\text ve$ gradient

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  • $\begingroup$ Where is $-\text ve$ or $+\text ve$ in your link ? $\endgroup$
    – Gilles
    Commented Oct 20, 2015 at 20:09
  • $\begingroup$ positive gradient and negative gradient are one and the same as light-to-dark and dark-to-light gradients. $\endgroup$
    – Mandar
    Commented Oct 21, 2015 at 11:07

1 Answer 1

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The UINT8 type is limited to integer numbers on the range [0, 1, 2, ..., 255].
Hence negative values are clipped into 0.

A solution could be wither use other types (Floating Points) or scale and shift.

For instance, given a Floating Point image with values imageMax and imageMean you can scale it into the [0, 1, 2, ..., 255] by doing:

  1. Create only positive numbers: image - imageMin.
  2. Scale it into the range: round(255 * (image - imageMin) / (imageMax - imageMin)).

Now the conversion won't loose data.

Others have different approach, set 128 to be zero.
Namely, add 128 to the image, clip it into [0, 255] and then convert to UINT8.

Enjoy.

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  • $\begingroup$ I am aware of uint8 data type. I can use float to preserve values less than zero. What i want is only a logic, which stores negative values and clips positive values to 0. $\endgroup$
    – Mandar
    Commented Oct 21, 2015 at 11:11
  • $\begingroup$ What do you mean? Logic of what? $\endgroup$
    – Royi
    Commented Oct 21, 2015 at 16:57
  • $\begingroup$ Please see my question once more. $\endgroup$
    – Mandar
    Commented Oct 28, 2015 at 11:42
  • $\begingroup$ I still don't understand... $\endgroup$
    – Royi
    Commented Oct 28, 2015 at 13:39
  • $\begingroup$ @Mandar if you only want to store the negative values, then negate all the gradients before you convert the results to a uint8. Any values that are negative after negation should be set to zero. $\endgroup$
    – Simon B
    Commented Oct 29, 2015 at 10:29

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