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Can someone write down steps an totally beginner in EE and DSP needs to pass to become a audio engineer? From which subject to start with (math, electronics), and with which subjects to continue this road? My goal is to get a good knowledge in audio signal processing, things like creating sounds (sound synthesis), sound transformation, mixdown audio, understand fundamental things. I will be very grateful if someone give me instruction from where to start and what path to follow, and on what to mostly pay attention, I have a great desire to learn all of that, I have 6 years experience in electronic music production. Thank you very much!

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closed as primarily opinion-based by jojek, MBaz, Peter K. Oct 12 '15 at 19:29

Many good questions generate some degree of opinion based on expert experience, but answers to this question will tend to be almost entirely based on opinions, rather than facts, references, or specific expertise. If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ by "audio engineer", i presume you don't mean the practitioner who sits behind a big 40-channel mix board, mixing music and sounds and creating CDs. you mean you want to design audio processing equipment? like rack-mounted effects or stomp box? $\endgroup$ – robert bristow-johnson Oct 12 '15 at 0:14
  • $\begingroup$ No, I want to learn to design synth sounds I need, to transform sounds, to mixdown raw audio files. $\endgroup$ – TicTacToe Oct 12 '15 at 6:18
  • $\begingroup$ these days you really don't need DSP for transforming sounds, it's all been abstracted away in good software. i would really recommend you get a demo of Max/MSP or get really good at making patches on your synth. you do not DSP. you need a careful ear some decent software and a lot of time and experimentation. $\endgroup$ – panthyon Oct 12 '15 at 15:58
  • $\begingroup$ most of what @panthyon says is correct. dunno how plug-ins work with Max/MSP, but i might assume VST plugs work with it, but the reason why plug-ins exist is because the DAW doesn't already do what you need to the sound. now, if Zol wants to transform a sound in some way that an existing plug-in or function of a DAW (or whatever is the sound manipulation environment) does, then Zola is okay with it. but if Zola wants to do something to the sound that he/she can articulate mathematically and there exists nothing else to do it, then maybe Zola needs to learn how to write some DSP code. $\endgroup$ – robert bristow-johnson Oct 13 '15 at 20:34
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(TLDR: if you want to dive in I might recommend Will Pirkle's books Designing Audio Effect Plug-Ins in C++ and Designing Software Synthesizer Plug-Ins in C++ but you might be completely overwhelmed depending on your background)

First off, if you want to create new sounds, I love Max/MSP and that will get you creating new sounds quickly but it will not teach you DSP.

Before a mod closes this as off-topic or too open-ended, I will say this:

There is no recipe, no set list of steps. Period.

Or as Umberto Eco wrote in his famous thriller "Foucault's Pendulum"....there is no map.

Take that for what you will. I'm sure everybody's story who works with audio is different. I grew up messing around with 4-track tape recorders, and since I grew up with computers, started playing with digital audio workstations like Audacity and ProTools (Ardour during my hardcore linux purist phase), making demos and playing in bands. During this time I also tried my hand at BASIC and later scripting languages. I got interested in theoretical physics in high school, and majored in physics in college (where I made a lot of demo recordings with bands and learned how to solve problems, but not a lot of domain specific knowledge (which I think is a good thing)).

I didn't want to be a particle physicist and had met a professor who worked in architectural acoustics. I found a grad program that was able to pay me to think about sound and space (mostly psychoacoustics) for 4 years and earn my MS and PhD.

At the end of my PhD I met (through a random LinkedIn message I initiated) the CTO of a startup who was willing to transfer my skills in psychoacoustics to programming microcontrollers to do effects and equalization. My job got me started down the path of really doing synthesis and processing. I had (almost) no idea what I was doing, and that's when I really learned. I'm just starting on this journey of being able to digitally manipulate sound, and I find that there's just so much out there and it is totally fascinating.

Every day I realize I know so little, but take in what I can each day (and try not to get frustrated that I don't move faster). Understanding is a slow process that cannot be expedited.

That being said, if I had to do it all over again knowing what I know now (and how could I have really?), I would have taken as much math and programming as I could have in high school (which wasn't offered in Catholic school) and majored in electrical engineering (which wasn't offered at the liberal arts college I attended). EE is really where all this stuff stems from. I'm biased but I would say it doesn't hurt to study something about hearing science and psychoacoustics too. Music appreciation can fuel your enthusiasm.

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    $\begingroup$ well, i was EE and ABD in a PhD program. i sorta wish i had double-majored in math/physics as an undergrad and done EE as a grad student. dunno what would be best. speaking of Will Pirkle, if the OP is on the North American continent, i might strongly suggest Music Engineering at U Miami. $\endgroup$ – robert bristow-johnson Oct 12 '15 at 0:18

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