In real time audio, one cannot program the way they usually do: with new delete or even
malloc: it introduces glitches when creating memories.
By if I pass by value, a copy is made right, so let's suppose I pass a vector by value, its value will be copied, thus creating a memory thus it's forbidden with real-time audio?
Is it true?
So I have to pass the vector by reference and copy it using pre allocated buffers?
Or is it safe to pass by value?