Timeline for Bitmap alpha bevel algorithm?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Feb 16, 2015 at 19:17 | comment | added | Vinnie Falco | @IvanKuckir I should have been more clear - a surface normal can be computed by treating the distance transform as a height map and computing dx/dy from neighboring vertical and horizontal values. These two numbers provide the normal required for the bump mapping. | |
Feb 13, 2015 at 18:03 | comment | added | Ivan Kuckir | What do you mean by "2) Apply bump mapping to distance transform image"? Distance transform gives distances (1 number for each pixels), while Bump mapping requires normals (2 numbers for each pixel) ... Are you sure you know what you are talking about? | |
Dec 26, 2012 at 14:57 | history | edited | Vinnie Falco | CC BY-SA 3.0 |
Updated to a more precise method that matches Photoshop
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Oct 13, 2012 at 23:54 | comment | added | Vinnie Falco | I have not found anything about the GDT, other than the information I have already posted. | |
Oct 13, 2012 at 21:00 | comment | added | Shedokan | Thank you, I am very much interested in the Gaussian Distance Transform you mentioned, are you aware of any code available? I'm not able to read formulas well. :( | |
Sep 13, 2012 at 22:05 | review | First posts | |||
Sep 19, 2012 at 23:58 | |||||
Aug 20, 2012 at 23:54 | history | answered | Vinnie Falco | CC BY-SA 3.0 |