I'm searching for a method that can smooth a 3D volume whilst preserving the edges in my volume.
I researched anisotropic diffusion filtering and bilateral filtering, but I'm having trouble to evaluate if they can be efficiently used on +30M voxels volumes.
So I need:
- Relatively fast algorithm even with 512512200512x512x200 volumes
- Good edge preserving properties
- Any help to understand those methods.
Thanks